#include "kill.h"

kill::kill()
{  m_kill.load(KILL_PATH1);
    m_x = 250;
    m_y = 100;
    //近战状态 默认空闲
    m_free = true;
    //时间为0
   // m_recorder =0;
    //近战边框
    m_Rect.setHeight(300);
    m_Rect.setWidth(300);
    m_Rect.moveTo(1000, 1000);

}

